![]() Fortunately, there’s little penalty for experimenting with different approaches to your class, aside from a few gold coins if you choose to refund your skill points at higher levels. Each of the four Druid totems is themed differently as well, and I found that I could shift my Spirit Boons to accommodate very different styles of play. For instance, the Druid unlocks its Spirit Boons by completing an entire side-quest chain and establishing a foothold for Druids in Scosglen, and once I did this, I was able to allot a specialized resource to help make myself far more powerful in specific ways than I would’ve been had I chosen to skip that quest altogether. Mixing these abilities together, a lucky roll of the dice meant cataclysmic destruction for my foes when a minor earthquake accompanied the rather unpleasant weather I’d cast upon them.Ĭlass progression is augmented by all sorts of useful boosts each class kit comes with a tertiary progression system in addition to skills and equipment - and the way these systems work varies wildly from class to class. I combined this with one of the Druid’s four Ultimate abilities specifically, the one which summons an entire lightning storm replete with tornadoes. ![]() ![]() ![]() I gave my Druid a Key Passive ability that made his Storm spells intermediately trigger equivalent spells of the opposite element in practice, this meant each lightning bolt he slung would also have the chance to spawn fissures erupting from under the recipient’s feet, dealing twice as much damage. Classes are broken down thoroughly enough to grant a ton of space to experiment with different skills and passive stat boosts that often incentivize specific styles of play, and this is far more evident at higher levels –- when you’ve earned your Ultimate and Key Passive abilities, which are total game-changers and could even be said to change the way a given character functions at a core level. Class customization is leaps ahead of Diablo 2: Resurrected and Diablo 3, especially at later levels, and this is due to an extensive class-based skill tree that’s more thorough and forgiving than that of Diablo 4’s predecessors. Of course, it wouldn’t be a proper Diablo game without deep character classes that offer plenty of space for customizing your own playstyle once the fighting starts. Let’s be clear: This is the darkest Diablo has ever been, and thematically speaking, blows Diablo 2’s brooding Gothic atmosphere out of the water. One takes place in the unmistakably Celtic-inspired woodland region of Scosglen, and the shock factor elicited by its body horror is deftly woven into the broader plot in a way that is signature to the series. One of the earliest pieces of evidence of its masterful cohesion between action, worldbuilding, and storytelling was a side-quest in the starting zone that had me exploring a frozen clearing for a villager’s husband, only to find him bound and flayed alive, begging for more devastation –- a clear nod to Hellraiser.Īll five of Diablo 4’s zones are chock full of moments like that. Moreover, the graphical fidelity, music, and sound design are all top-tier, which is surprising given its frustrating always-online nature. The big villains are ambiguous in their motives but decidedly evil in their methods, and they’re played brilliantly throughout the campaign. Class customization is leaps ahead of Diablo 2: Resurrected and Diablo 3.ĭiablo‘s Sanctuary is rich with grisly lore, and this has never been more apparent than in Diablo 4. ![]()
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